Difference between revisions of "Tween Object"

From PanelForge 3 Documentation
Line 12: Line 12:
  
  
The tool is particularly useful when initially blocking camera or character/prop geometry over multiple Panels.
+
The 'Tween Object' tool is particularly useful when initially blocking camera or character/prop geometry over multiple Panels.
  
  
Line 18: Line 18:
  
  
===Object to Tween===
+
====Object to Tween====
  
  
===Tween Settings===
+
 
 +
====Tween Settings====
 +
 
  
 
* '''Translate:'''  
 
* '''Translate:'''  
Line 27: Line 29:
 
* '''Scale:'''  
 
* '''Scale:'''  
 
* '''Camera Attribute:'''  
 
* '''Camera Attribute:'''  
 +
  
 
* '''Rotation Mode:'''  
 
* '''Rotation Mode:'''  
 
* '''Ignore/Remove Roll (Camera Dutch Angle):'''  
 
* '''Ignore/Remove Roll (Camera Dutch Angle):'''  
 
* '''Camera Retain LookAtPoint Offset:'''
 
* '''Camera Retain LookAtPoint Offset:'''

Revision as of 17:46, 22 September 2020

This page is early work in progress draft. Information may be incorrect or incomplete.


The 'Tween Object' tool provides functionality to quickly create a sequence of object placements over a range of Panels given a starting and finish state.

This tool gets its name from the animation term 'inbetweening' where object placement is created in between key animation frames. This term is often abbreviated to 'tweening' or 'to tween'.


To access the tool select a minimum of three consecutive Panels in the 'Panel Timeline' or 'Panel Thumbnail' palettes. These Panels include the first Panel with the staring object placement set and the last Panel with the finishing object placement set. The object to be 'tweened' needs to be present in all Panels. This action is not undoable.

When the desired Panels are selected the 'Tween Object' dialog window is available from the Stage->Tween Object... main menu item.


The 'Tween Object' tool is particularly useful when initially blocking camera or character/prop geometry over multiple Panels.


TweenObject.png


Object to Tween

Tween Settings

  • Translate:
  • Rotate:
  • Scale:
  • Camera Attribute:


  • Rotation Mode:
  • Ignore/Remove Roll (Camera Dutch Angle):
  • Camera Retain LookAtPoint Offset: